Weak Legacy 2: Anniversary Scythe Fighting Style Guide

Updated: November 25, 2025  ·  Reading time: ~5 min

When I first started testing the Anniversary Scythe in Weak Legacy 2, the drop rate alone made me curious. Anything sitting at 0.4 percent usually means you either get something genuinely strong or something that only looks rare.

After spending a decent amount of time using the style in real fights, duels, farming, and random server situations, I got a good feel for how it works and where it actually fits.

This guide walks through everything, how the moves behave, how they connect in real PvP situations, what the hitboxes feel like, how punishable the animations are, and whether it’s worth the grind compared to weapons like Ice Katana.

How the Weapon Feels in Actual Use

The model itself looks clean. The animations fit the “anniversary” theme and don’t feel recycled. No complaints there. What matters is how the M1 chain and abilities behave when you’re up close and dealing with players who actually know how to defend themselves.

M1 Chain

The M1s are smooth and the range is decent. Nothing ridiculous, but it doesn’t feel stubby. The speed feels slightly slower than most meta swords, which matters in fights where reaction windows are tight. If you get your spacing wrong, faster weapons can interrupt you.

Z – Forward Slash Chain (4 Slashes, Block Break)

I tested this move a lot because block breaking is the main reason people chase low-drop-rate weapons. The Z move sends out four forward slashes. The thing that stands out most is the hitbox — it is wide enough to catch people who try to sidestep late, but not so wide that it auto-tracks sloppy movement.

What I noticed using it:

  • The hitbox lands consistently if the opponent is in front of you.

  • The startup animation is long enough that good players can predict it.

  • It does break block, but people who dash backward early enough avoid the entire move.

  • If you use it raw without setup, it gets stuffed by fast projectiles or instant gap closers.

Overall, Z works best when the enemy commits to a block or whiffs something with long recovery.

X – Vertical Slash Combo (Block Break)

The X move feels heavier, but the startup is longer. It’s also a block breaker. If the opponent isn’t paying attention, it hits hard and sends them flying. The downside is that most players with experience can simply dash backward once they see the windup.

Practical usage notes:

  • Works well as a punish after you bait someone’s M1 chain.

  • Doesn’t track quickly moving targets.

  • Gets interrupted easily if someone tags you with a ranged skill during the windup.

  • Lands reliably in tight areas or when someone is cornered.

If you rely on this move as your opener, it becomes predictable fast. It’s better as a follow-up after you force someone to defend.

Useful Interaction – W + Q Evasive Counter Tech

During testing, I played against someone who used a small evasive tech that actually helped me get more value from the scythe’s hitboxes. The move works like this:

  1. Opponent hits you with four M1s.

  2. As soon as the final hit connects, hold W and press Q.

  3. This pushes you slightly forward during the evasive animation.

  4. If you immediately use a wide hitbox move (like the scythe’s Z or X), it can connect before they reposition.

It’s not some insane tech, but it’s genuinely practical. If someone tries to rush you with standard swords, this quick sidestep + return swing catches them before they can fully reset.

Practical PvP Impressions

This fighting style looks strong because both moves break block and the VFX makes the hitboxes look intimidating. But once you actually fight people who know how to play:

  • The startup animations are slow enough to react to.

  • The block breaks don’t instantly punish — players can dash away.

  • Ranged players counter you immediately.

  • Trade attempts lose to weapons with i-frames or faster mobility skills.

In duels, especially against anyone with Ice Katana, you immediately feel the difference in responsiveness. Ice Katana’s moves give you invulnerability frames, letting you bypass stun and ignore hit trades entirely, something this scythe simply cannot replicate.

Should You Grind for the Anniversary Scythe?

After using the weapon in real fights, the answer is straightforward:

No, it’s not worth grinding unless you’re collecting rare fighting styles.

Here’s why:

1. Ice Katana is still better

Ice Katana is easier to obtain and its moves have i-frames, making them significantly harder to interrupt. In actual fights, this gives you way more consistency.

2. The scythe’s moves are too easy to avoid

If you play against people who understand movement, your abilities rarely land cleanly unless they make mistakes.

3. The drop rate isn’t justified by the performance

When something is 0.4 percent, most players expect high reward. This isn’t that.

4. Ranged builds shut it down

Any long-range user can interrupt your startup animations consistently. You feel this immediately once you fight higher-level players.

Who This Scythe Is Actually Good For

If you like collecting rare fighting styles, or you just want the visual appeal, this is worth having. It’s fun to use casually and looks better than most weapons in the game.

But if you care about PvP consistency or clearing fights efficiently, there are better options.

After spending time with the Anniversary Scythe, my overall impression is that it’s a rare weapon that looks good and feels satisfying to swing, but the practical performance doesn’t match the difficulty of obtaining it.

If you just want a strong, reliable weapon, stick with Ice Katana. If you want a cool animation set and something rare to show off, then grab this when you can, just don’t expect it to carry you through serious PvP.

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