When I first started playing The Battle Bricks on Roblox, I kept swapping battlers, thinking the issue was damage numbers.
It took a while to realize that the game isn’t just about only raw stats, but it’s about how each battler fits into lane control, wave pressure, and how well your lineup scales once enemies start hitting much harder.
Some units look strong early on but fall off the moment bosses start resisting burst, while others feel slow at first and then suddenly turn into late-game win conditions.
This guide breaks down the best battlers based on actual performance across chapters, survivability, wave clear potential, and how consistently they carry rather than just how fun they look on paper.
How the Tier Rankings Work
Before ranking anything, here’s how I judged each battler from my own progression:
- How well they clear waves without heavy micromanagement
- How they hold up in late-game chapters, not just early rushes
- Whether they rely on buffs or if they scale on their own
- The difference in performance when under-leveled vs leveled properly
- Whether they actually deserve a slot over cheaper alternatives
If you’re stuck in higher chapters, the problem usually isn’t lack of damage, but it’s using battlers that don’t scale into tougher enemies. That’s where tier rankings really matter.
S-Tier Battlers
These are the battlers I could throw into almost any stage and still see progress. They scale well, don’t collapse under pressure, and offer both damage and utility.
Teapot Battler
Teapot feels average when idle, but once enraged it becomes ridiculous. The splash damage ramps hard, and it handles both hordes and bosses without needing babysitting.
I found it especially strong when paired with rush units to trigger rage faster. It’s essentially your I don’t want to think carry for long pushes.
Speed Battler
One of the best early-game pressure tools. It darts across lanes, deletes weak units, and even helps bait enemy abilities so your heavier hitters can follow up. Whenever I needed momentum early, Speed Battler was the first drop.
Titan Battler
A durable frontliner that stalls waves and protects ranged damage dealers. Titan’s shockwaves and miniboss immunities make it feel like a wall that refuses to move. It’s not flashy, but it saves runs you’d normally lose.
Lil’ Doombringer
Think of a mini-Titan but with burst. Its shockwaves punish stacked enemies, and temporary invulnerability while casting lets it act as a frontline sweeper.
I used it primarily for red enemy counters and when I needed safer bursts without losing tempo.
Grenade Battler
Great for clearing waves quickly, especially when enemies group tightly. It doesn’t carry as hard as Rockets or Teapot late-game, but the mid-game value is huge.
Rocket Battler
If you’re tired of units dying before doing anything, Rocket is a safe long-range answer. It stays far from danger and chips down bosses consistently.
I relied on it in runs where everything else died too quickly.
Chainsaw Battler
One of the stronger melee options when enemies close distance. If everything piles up, Chainsaw shreds tanks faster than most ranged units could ever hope to.
A-Tier Battlers
These battlers are great when used intentionally. They don’t always carry on their own, but they fill specific roles and make top-tier units even better.
Troll Battler
Pulls aggro and forces enemies into fights on your terms. I used it mostly to create openings for Rocket/Teapot to delete stacked waves.
Butcher Battler
Armor shredder. Whenever I was stuck on tank-heavy stages, Butcher instantly solved the issue. Not mandatory everywhere, but essential when needed.
Jetpack Battler
Mobility is its entire identity. Since it flies, it ignores hazards and chases priority targets. It’s not tanky, but it’s incredible in hit-and-run situations.
Vulcan Battler
A straight-line barrage monster. When enemies spawn tightly, this thing just melts lanes. It shines best when you’re already controlling space.
Bomb Battler
High-risk, high-reward charging explosions. I only use it to force damage spikes; it’s not a sustained unit.
Cloak Battler
Stealth assassinations. Very satisfying when you need something dead behind the front line. Fragile if caught.
Hyperbike Battler
A pure speed unit for catching anything that slips past. Not always necessary, but it saves failed runs.
B-Tier Battlers
These units help you progress if you’re just starting, but they lose value once enemy scaling increases.
Crossbow Battler
Armor shred is nice early on, but it needs too much setup to compete with Butcher later.
Glass Battler
Crazy DPS, dies instantly. Works only if you babysit positioning.
Archer Battler
Reliable damage, but the cost scaling hurts long-push efficiency.
Assassin Battler
Fun to watch, but not durable enough to remain a backline killer later on.
Motorbike Battler
Helps clear fodder quickly early on, but lacks lasting power.
Kamikaze Battler
A great panic button, terrible for consistent scaling.
C-Tier Battlers
These aren’t useless; they’re just specialized and don’t justify consistent lineup spots.
Regen Battler
Can stay alive forever, but does nothing explosive. Good for stall tactics.
Sailor Battler
Amazing only on water maps, irrelevant everywhere else.
Hurtorb Battler
Debuffs are helpful but inconsistent, so it doesn’t matter enough when fights get intense.
Chairman Battler
Summons are cool, but managing caps and scaling limits kills its value mid-game.
Fencer Battler
Good crits, poor sustained output.
D-Tier Battlers
These units either exist for tutorial value or are overshadowed by stronger versions.
Banhammer Battler
Slow stun, low reward.
Conjuror Battler
Summons run out of steam fast and cost too much to justify.
Trainee Battler
Fine for chapter 1, worthless after.
Luckroll Battler
Fun gimmick, terrible consistency.
Lil’ Deathbringer
Just a weaker version of stronger units; no reason to keep it.
What to Build If You’re Stuck
If you’re progressing slowly or wiping to bosses, here are the simplest upgrades that immediately improve runs:
- Add Titan Battler to stall waves
- Pair Rocket + Chainsaw for mixed range + melee pressure
- Use Speed Battler early to create tempo
- Add Teapot Battler once scaling waves start appearing
When chapters get dense, raw damage isn’t enough, you need units that can actually hold the line.
And once I swapped filler units for higher-impact battlers like Teapot, Titan, and Rocket, progress became significantly smoother without needing to over-level anything.
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