Roblox The Forge Race Tier List & Guide

Updated: November 26, 2025  ·  Reading time: ~7 min

Quick odds so you know what you’re chasing: Common ~25%, Uncommon ~14–15%, Rare ~8–10.5%, Epic ~6–7%, Legendary ~1.25–1.75%, Mythic ~0.5%. If you’re rerolling for a specific build, expect to spin dozens of times unless you get lucky.

S Tier — keep these unless you have a very specific plan

Angel (Mythic) — best defensive / farming hybrid

What it gives: dash cooldown −20%, dash distance +50%, dash i-frames +15%, movement +20%, jump +25%, stamina +20%, and Mighty Clover = +50% luck. Passive Smite procs (50% chance) for roughly 30% of weapon damage on-hit. Holy Hand gives infinite stamina below 20% HP.

How it plays: Angel is the race I used when I wanted safe exploration and steady drops. The −20% dash CD and +15% i-frames mean you’re constantly able to reposition without worrying about being clipped. The +50% luck is huge for farming chests or rare material spawns — you notice the difference within one hour of active grinding. Smite adds reliable extra damage in long fights, but don’t expect it to replace a dedicated DPS race.

Where to use it: general progression, high-luck farming, bosses where mobility > raw burst. Pair with Chill Dust / Drain Edge if you want survivability and sustain.

When to reroll: if you’re chasing absolute DPS (Demon) or pure mining (Dwarf).

Demon (Mythic) — pure DPS, offensive toolbox

What it gives: +20% movement, +20% attack speed, +20% physical damage, +20% fire damage, size boosts (30% height, +10% width/depth). Passives: Backfire (25% chance to burn when hit), Cursed Aura (10% weapon DPS around you per second while in combat), Devil’s Finger (dash teleports and 20% chance to spawn hellfire circle that deals 45% weapon DPS/s for 3s).

How it plays: Demon is the race I pull out when I want fights to die faster. Attack speed +20% feels immediate — combos feel tighter and you stack runes like Flaming Spark much more effectively because Demon multiplies fire. The hellfire circles from Devil’s Finger are the main reason you’ll feel Demon scale super well: when you dash in and land a circle on a group, the sustained damage eats through mobs and bosses. In PvP you have to be careful — you’re glassier than Angel — but in dungeons and boss runs Demon clears the room faster than anything else.

Best pairings: Flame runes (Flaming Spark), heavy-hit weapons, Backfire pairs with Drain Edge to convert incoming damage into heals.

When to reroll: only if you need mobility/luck or pure progression speed — otherwise Demon is top-tier for damage.

Golem (Legendary) — tank alternative to Angel

What it gives: +30% health, −10% movement, +30% size, +15% attack speed with heavy weapons, Stone Heart (50% chance to lower incoming damage by 25%).

How it plays: I used Golem for a weekend when I wanted to solo tougher content without swapping to full defensive gear. The HP pool change is obvious — you can survive burst that normally kills you. Stone Heart procs frequently enough to feel like a secondary life. It reduces your mobility, but paired with runes that punish enemies over time (Chill Dust, Drain Edge), it’s easy to keep HP topped and outlast fights. If you like heavy weapons and want to trade hits, Golem is reliable.

When to pick it: soloing, heavy-weapon builds, survival-first runs. Don’t pick it if you need to kite or do precise platforming.

A Tier — strong, situational, very usable

Dragonborn (Legendary)

What it gives: +20% max HP, +10% height, +12% physical damage, 40% chance Dragon’s Breath (burn for 30% weapon damage/s for 3s).

How it plays: Dragonborn is a nice middle ground — you get a passive physical damage buff plus an occasional burn that behaves like free DPS. I used it for boss farming runs where I didn’t want to reroll Demon but still wanted more damage. It’s less extreme than Demon but more flexible. Good if you want steady DPS with some survivability from the HP buff.

Best runes: Flaming Spark or any build that benefits from periodic DoT.

Dwarf (Epic) — progression king for miners

What it gives: −20% height, −5% movement, +15% mining damage, +5% forge efficiency, 20% chance critical mining (+50% damage to rocks).

How it plays: If you’re farming ore and want faster upgrades, Dwarf is the pick. I swapped to Dwarf whenever I had a goals session focused on pickaxe progression or buying higher-tier gear. The +15% mining damage stacks directly with miner shards and pickaxe power; that 20% crit mining chance converts long mining sessions into massive yields. You’ll progress faster, meaning earlier access to better gear.

When to keep: any time you’re doing long ore farming or planning to craft end-game equipment.

Shadow (Epic)

What it gives: +15% movement, +10% attack speed, +10% stamina, +5% physical damage, −10% health. Phantom Step: 15% chance to turn into shadow on hit to dodge.

How it plays: Shadow is Dragonborn-lite but with mobility and dodge. I used Shadow when I needed to spam skills and kite around mechanics. The 15% Phantom Step proc saved me from lethal hits a couple of times. It’s more offensive than Golem but less raw damage than Demon. Pick this if you want a fast, reactive playstyle and can live with the −10% HP.

B Tier — niche but useful in the right builds

Minotaur (Legendary)

What it gives: +20% health, −10% movement, −10% stamina, +10% height, +20% width/depth. Bull’s Fury: under 50% HP, Rage Mode increases movement and physical damage by 30%.

How it plays: I only really liked Minotaur on specific builds — Rage Mark or Rot Stitch — where you intentionally drop low to trigger Bull’s Fury. Hit it with a Drain/rot-focused rune setup and it turns into a damage engine. Outside those niche synergies it feels clunky because the movement penalty hurts general utility.

Use case: niche DPS builds that capitalize on low-HP mechanics.

Orc (Rare)

What it gives: −10% stamina, −10% movement; +10% physical damage, +15% health, +10% size.

How it plays: Orc is a simple physical stat pack. I used it when I needed a mid-tier damage bump without going full Demon. It’s solid, but Shadow or Dragonborn does the same job while offering better utility.

Zombie (Uncommon)

What it gives: −25% health, +2% HP regen every 5s, 15% chance to convert incoming damage to health.

How it plays: Zombie is surprisingly effective with a sustain rune setup (Drain Edge). I ran it in dungeons when I wanted extremely high sustain without consumables. The HP regen is slow, but Absorb procs make it work if you’re not getting burst down. Don’t pick it for boss rushes that punish low health.

C Tier — decent starter or filler

Human (Common)

What it gives: +3% luck, +3% extra XP.
How it plays: Human is boring but not worthless. If you’re grinding XP and want faster leveling without reroll pain, keep Human early. Once you get a dedicated race though, swap it out.

Elf (Uncommon)

What it gives: +15% stamina, +5% height, +7% luck.
How it plays: Elf is a small step up for beginners. The +7% luck helps chest drops and small material ups, and the stamina helps active play. It’s a good starter when Angel is unreachable.

D Tier — rarely useful, mostly situational or harmful

Goblin (Rare)

What it gives: −15% health/size, +15% movement speed, +10% attack speed with daggers, 12% shop discount.
How it plays: Goblin is only good if you deliberately run a dagger/merchant playstyle or love cheap shopping. I tested buying out cosmetic rotations with Goblin discounts and it saves Robux-type currency, but in combat it’s fragile.

Undead (Rare)

What it gives: −12% health, reflect 10% incoming damage, Second Chance (refill 50% HP under 10%, 5 min cooldown).
How it plays: Undead is my least favorite. The reflect is a liability in chaotic fights (it keeps hitting you back), and the Second Chance cooldown is too long to be reliable. It sounds thematic but it costs you consistent performance.

Rerolling strategy (how I do it)

  • Go to the Wizard Tower (follow the cave road, pass Tomo the Explorist).

  • Use the Wizard gacha to spin race. If you’re chasing Angel/Demon, expect to spend a while. I recommend rerolling when you’re in a session devoted to either farming or PvP — that way, any race you land on, you can immediately test.

  • If you’re farming ores or crafting progression, stop rerolling once you hit Dwarf or Angel. If you want the most damage, stop on Demon.

Practical tip: don’t waste spins when you’re under-leveled for content you want to do. Reroll while you grind normal content so you don’t lose session time.

Quick build notes and rune synergies (what I actually tested)

  • Demon + Flaming Spark = melt runs. Use heavy-hitting weapons or any weapon with fire-scaling. Dash into groups, spawn a hellfire circle, let the DoT finish them.

  • Angel + Mighty Clover + Luck-focused runes = faster rare material farming and more chest drops. Great for getting that next pickaxe or armor set.

  • Dwarf + Miner Shards + Critical Mining = essentially double-speed ore farming. You’ll hit crafting milestones sooner.

  • Golem + Drain Edge = I could tank and heal through bosses while my damage wasn’t bad. If you like heavy weapons, pick this combo.

  • Zombie + Drain Edge = insane sustain in long dungeon runs, but you need to avoid burst mechanics.

Pick the race that matches the session goal. Don’t reroll constantly, one or two focused reroll sessions while you’re farming will save time.

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