- Starting Out — What to Do in the First Hour
- Understanding the Game’s Progression Loop
- Fruits — What I Used and When
- Races — When You Should Actually Spin
- Titles — Quick Passive Boosts You Shouldn’t Ignore
- Bosses
- Special NPCs
- Gems
- Daily / Efficient Farming Routine That Worked for Me
- Midgame Goals — What You Should Aim For Next
Kage Seas just released on Roblox, it looks simple at first, but once you get past the starter island, the systems begin stacking fast: fruits, traits, races, titles, boss summons, island progression, and the grind loop.
When I first booted it up, I didn’t follow any structure and ended up wasting time on things that didn’t matter. After spending enough hours across multiple islands, here’s a proper breakdown of what actually works, where you should start, and how to move through the game without hitting unnecessary walls.
This guide covers everything from the first minute of gameplay to mid-game race and boss setups.
Starting Out — What to Do in the First Hour
The game dumps you on the starter island with NPCs scattered around and no real direction. The first thing you should do — before even moving — is redeem all the active codes.
They give a 4-hour global boost (XP, drops, coins), and trust me, that boost completely changes your early pace.
With the boost active, the first island flies by.
Rolling Your First Fruit
You get enough spins to try a few fruits. After testing multiple options, Light is easily the best starter pick. It has wide hitboxes, good mobility, and clears groups quickly.
Bomb is useful later when bossing becomes the focus, but for early quests, Light is faster and safer.
Traits and Titles
It’s tempting to dig into traits immediately since there are dozens of them, but early on they don’t change much. Think of traits as long-term passives. You’ll reroll them later once your build stabilizes, so don’t overthink them during the first hour.
Titles do matter, though. Talk to the Player Info NPC on Starter Island and equip anything that boosts movement, XP, or damage.
Starter Quests
Each island follows the same structure:
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One mob-clearing quest
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One boss quest
Do both. They level you faster than anything else at this stage. Your goal here is simply reaching Island 2.
Understanding the Game’s Progression Loop
Once you finish the starter island, the structure of the game becomes obvious:
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New island → two quests
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Level requirement → unlock next island
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Collect gems and drops → unlock races, summons
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Bosses → unlock special items
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Repeat
The loop is straightforward, but the systems layered on top are where the depth comes in.
Here’s how I handled each one as I progressed.
Fruits — What I Used and When
I swapped fruits several times just to understand how they behave across islands. Here’s the practical takeaway from actually grinding with them:
Light (the best overall beginner choice)
If you want smooth early progression, Light is the safest pick. The mobility alone makes questing faster, and its AoE helps you clear mob quests in seconds. I reached level 120+ with Light without feeling slowed down.
Bomb (great for bosses)
Bomb performs better when you start running bosses. It has more focused damage, but clearing mobs with Bomb feels slower and clunky. Once I started farming boss drop materials, I switched to Bomb only for those runs.
Other Fruits
Only start experimenting after you’ve reached midgame. The majority of fruits aren’t unusable, but Light covers almost every need until you’re comfortable with the loop.
Races — When You Should Actually Spin
You unlock race spinning at Shibuya Island. Spins cost 750 gems, which is a serious investment early on.
I made the mistake of spinning too early. It slowed my progress significantly. Here’s the better approach:
When to Spin
Start spinning for races around level 90–120. By that point:
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You’re comfortable with your fruit
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You know your playstyle
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You can consistently earn gems
Spinning earlier just means gambling gems you should be saving.
Best Races
After testing, Demon and Skypion stood out. Demon gives straightforward power and sustain boosts, while Skypion helps with mobility and utility. Both make midgame smoother.
Titles — Quick Passive Boosts You Shouldn’t Ignore
Titles are scattered across the game and are easy to forget, but they matter more than traits early. Visit the Player Info NPC every 10–20 levels and swap to whichever title helps you most.
For grinding: XP or mobility
For bosses: Damage, HP, resist
Switching titles takes a second but saves minutes of grinding long-term.
Bosses
Boss Island is where most players hit their first real difficulty spike. Special bosses (Gojo, Sid, Mariolona) add another layer to the process.
Summon Orbs
You get summon orbs from the final Shibuya Island quest. Hoard these early — don’t waste them randomly. They’re your key to summoning special bosses later.
Boss Strategy From Experience
When I started, I tried brute-forcing bosses with raw damage and it didn’t work. Once I focused more on movement and timing, things clicked.
Here’s what helped the most:
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Move vertically, not horizontally
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Use your fruit’s mobility as much as possible
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Don’t commit to long animations unless you know the attack pattern
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Fight near the edge of the arena so you have space to reposition
Light fruit made these fights easier because I could reposition instantly after every attack.
Group runs also help. If you’re learning a boss for the first time, do it with others so you can observe attack patterns.
Special NPCs
Once you want Gojo, Mariolona, or Sid items, you’ll need to know where those NPCs sit:
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Gojo NPC → Shibuya Island
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Mariolona NPC → Vulcan Island
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Sid NPC → Jungle Island
Their required items drop from bosses tied to each NPC, so you’ll need to do boss loops until the materials drop. With the 2× drop boost active, I was able to get most needed items in a reasonable amount of time.
Gems
You’ll get gems from:
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Chests
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Boss kills
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Quests
Here’s how I spent mine after trial and error:
Wrong way:
Spending gems on early rerolls, cosmetic spins, or random items
Right way:
Save gems for:
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Race spins
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Boss summons (when needed)
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Rare item unlocks
You’ll always feel like you don’t have enough gems. That feeling disappears once you stop wasting them.
Daily / Efficient Farming Routine That Worked for Me
After learning the flow, I ended up following this basic routine every time I logged on:
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Redeem codes (the boost matters way more than people expect)
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Run one island loop to warm up
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Chest route on Shibuya/Vulcan for gems
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Boss rotation using saved summon orbs
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Spend gems on race spins only when ready
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Return to quests or boss farming depending on my goals
This routine kept me leveling and collecting drops without stalling.
Midgame Goals — What You Should Aim For Next
Once you pass around level 150, you should start working toward:
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Locking in a long-term fruit
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Getting a strong race
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Completing your special item requirements
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Stacking titles
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Mastering boss patterns
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Finalizing your build
This is where the grind slows a bit, but the game becomes more about consistency and execution, not just leveling.
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