Idle Immortal Mythic Clash Tier List & Reroll Guide

Updated: November 22, 2025  ·  Reading time: ~6 min

Idle Immortal: Mythic Clash looks like a standard auto-battler at first glance, heroes attack automatically, numbers go up, and the game plays itself while you collect loot.

But if you’ve pushed past the early chapters, you already know the roster matters way more than the idle tag suggests.

Some heroes scale into late-game monsters, while others crumble once bosses start stacking shields, control effects, and revival mechanics.

When I began experimenting with teams, I noticed a pattern: the best heroes don’t just do high damage, but they bring shields, revives, true damage, cleanse effects, or teamwide utility that keeps runs alive hours after weaker teams hit a wall.

That’s why starting with the right heroes saves a ton of upgrade resources later.

This guide breaks down the full hero tier list, explains why certain heroes rise to the top, and includes reroll tips if you want a strong account from the start.

Idle Immortal Mythic Clash Tier List (Full Ranking)

The gap between S and A isn’t usable vs. unusable, A-tier heroes can still outperform meta picks if you build around their mechanics. S-tier heroes just perform well across more situations without needing a perfect setup.

S Tier

These heroes either carry runs on their own or provide utility that never stops being useful.

Silwangi

Silwangi is one of those heroes I didn’t appreciate until the mid-game. The shields and damage reduction triggers when allies drop below half HP, not at the start, so it saves fights right when things usually turn messy.

The true damage is a bonus, but the real value is survivability during long boss stages.

Queen Jiang

If you like teams that refuse to die, Queen Jiang is basically a safety net wrapped in burst damage. The ability to revive an ally and send them back into battle at high damage makes runs much more forgiving.

I found her especially strong when paired with glass-cannon carries who burn out fast.

Huang Feihu

Great for single-target boss hunts, especially when fights drag on.

He ramps damage after taking hits, which means gods like this perform best when he’s getting pressured rather than protected.

Daoist Sage

Daoist Sage is a healer who scales off crit damage, and when your main DPS starts crit stacking, the healing becomes surprisingly high.

The reflective shield helps during multi-wave fights where surviving chip damage matters more than one-shot bursts.

Duobao

My favourite pick for burn comps. He buffs team damage, hands out damage reduction to top AD allies, and applies burn DoT that stacks across rows. He feels like a support that secretly carries.

Immortal He

If you’ve ever lost a battle by a hair because your frontline died one turn too early, Immortal He fixes that. Shields at low HP + revives + attack boosts make teams stable even if your pulls aren’t perfect.

Monkey King

Monkey King feels like a momentum hero.

Once HP drops past 70%, damage spikes, and bruise debuffs boost DoT output. If you’re running burn, freeze, or curse builds, he fits right in.

Bai Suzhen

The after death heal sounds like a gimmick until it actually saves your entire run. She acts as both defensive support and emergency heal when things collapse.

Daji

Daji punishes high-damage threats and self-heals, which makes her ideal in battles where one enemy carry keeps ruining your backline.

Xuan Yuan

Counters teams built around speed and tempo. I liked slotting him into comps where enemies rush first turns or spam faster cast cycles.

Xi He

Buff removal + true damage is a nasty combo, especially later when enemies start stacking shields. She clears those instantly and scales off raw damage instead of gimmicks.

Chang’e

Chang’e keeps runs alive through long sustain. Heal lowest HP ally, occasional revive, debuff cleanse—it’s a reliable toolkit rather than flashy burst.

Yang Jian

Great utility pick: lethal hit evasion + immunity to certain debuffs + healing. Works very well in attrition battles.

Chiyou

Revives allies instantly, then boosts team damage. If you like teams that play around second-life effects or heavy AoE brawls, Chiyou is a strong anchor.

Moli

Damage spikes on Burning/Frozen enemies. Works best with status-heavy comps. One of the more “set-up heavy” S-tier heroes.

Mingwang

Heavy AoE nukes and Silence. Useful when fights drag out and you need to shut down support casters.

Wudang

True AoE damage, counters, and Devil Curse. Very consistent even without specific builds. One of the easiest S-tier picks to slot anywhere.

Nether King

Bruise + Armor Break + true AoE damage makes him deadly against tanky teams. Good for long battles rather than quick clears.

Lord Laozi

I ended up liking Lord Laozi more than expected because he gets stronger after your allies die. That turns bad fights into comeback runs.

Xuannu

Silencing enemy passives is huge on teams that rely on healing loops or revive chains. Also deals high damage to tanks and supports, which helps punch through layered defenses.

Nuwa

Nuwa is basically a sustained healer with self-revive, meaning even when she gets eliminated early she comes back to restore stability to the frontline. She’s often the deciding factor in survival-based team builds.

A Tier

A-tier heroes can feel just as strong as S-tier if you build around their mechanics instead of treating them as plug-and-play.

Examples worth mentioning:

  • Jiang Ziya: Revenge damage, best when someone on your team dies often.
  • Ji Fa: Strong crowd control when paired with freeze / slow debuffs.
  • Turtle Saintess: Amazing healer if you’re fine sacrificing her HP for revives.
  • Ganesha: Punishes attackers and tears apart top AD targets.
  • Houtu: AoE scaling + Void debuff for DoT comp synergy.
  • King Taiyi: Good backline pressure and armor debuffs.

These are team-identity heroes, you build around them rather than insert them anywhere.

B Tier

Most of these worked well when my roster was poor, but the moment S-tier heroes joined the team, they became redundant.

  • Sage Taiyi: Good Inferno uptime, but overshadowed by other burn units.
  • Lion King: Bruise utility but basic overall kit.
  • Dark Cloud: Decent opener hero, unreliable later.
  • Arjuna: Backline damage is nice but lacks punch.

Build them if you have nothing better.

C Tier

These heroes help you push early chapters but fall off once stat scaling becomes the deciding factor.

  • Garuda: Good taunt starter tank, not built for late-game waves.
  • Asura: Balanced, not exceptional.
  • Empress Shiji: Basic support that gets replaced quickly.

D Tier

Good for early filler, not worth committing resources.

  • Hanba: Magic damage okay early, steep drop-off later.
  • Doumu: Support that loses value once better support options unlock.

How to Reroll (Fast Method)

If you’re starting fresh and want to save time later, rerolling is worth the effort.

Step-by-step:

  1. Start on a new guest account.
  2. Finish tutorial until summoning unlocks.
  3. Use all free pulls.
  4. If no S-tier hero appears:
    • Clear app data

    • Logout

    • Or switch server

  5. Repeat until you pull a top unit.
  6. Once you’re satisfied, bind your account to a login.

Best Heroes to Target When Rerolling

  • Queen Jiang (revives + cleanses)
  • Silwangi (teamwide shielding)
  • Monkey King (damage carry)
  • Nuwa / Chang’e (sustain builds)
  • Bai Suzhen (team safety + post-death heal)

If you pull any strong sustain + one strong DPS, you’re set for the game.

If you want a balanced, long-term roster:

Prioritize one reviver, one true damage source, and one healer with shields.

The rest can be flex picks depending on your build focus.

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